- Welcome to the official Celtic Football Club Website featuring latest Celtic FC news, fixtures and results, ticket info, player profiles, hospitality, shop and more.
- Welcome to NAVHDA. The North American Versatile Hunting Dog Association (NAVHDA) is a group of like-minded people with one thing in common: we all enjoy the thrill of hunting over a well trained versatile dog.
It’s time for Britannica—OK, one editor at Britannica—to jump into the perpetually unresolved “greatest ever in [insert sport here]” fray. We’re not technically a sports website, but this editor (hi!) has been obsessively watching sports for nearly three decades and arguing about them with friends for nearly as long. This list is, naturally, incredibly subjective, and shouldn’t be taken too seriously. Unless you agree with me, in which case this was the most meaningful thing I’ve ever written.
Twenty six years ago, on March 8, 1983 U.S. President Ronald Reagan called the Soviet Union an “evil empire”. RT recalls the key brands from the vocabulary of Cold War rhetoric.
Kareem Abdul-Jabbar
What? The leading scorer in National Basketball Association (NBA) history is just the 10th-best player ever? Indeedy. While Kareem put up a whopping 38,387 points during his playing days, I can’t look past the fact that he spent a good chunk of his career receiving passes from Oscar Robertson and Magic Johnson, the two greatest point guards of all time. Also, his career totals were inflated by the fact that he played roughly 10,000 years in the NBA. (Or 20. Whatever.) Nevertheless, he was an awesome force who dominated the sport for two decades and perfected the sky hook, one of the most gorgeous shots the game has ever seen. Plus, he was hilarious in Airplane! and fought Bruce Lee in Game of Death, so his cool quotient is easily the highest of anyone on this list.
Tim Duncan
I have a confession to make: even though I’m a lifelong devotee to all Seattle sports team, I had a fan-fling with the San Antonio Spurs teams of the late ‘90s and early 2000s. Yes, they played the kind of slow-paced ball that put most fans to sleep by the third quarter, but there was often a thing of pure beauty hidden among the tire-fire of a 78–71 final score: Tim Duncan’s bank shot. In his prime, Duncan, nicknamed “The Big Fundamental” by no less a nickname authority than Shaquille O’Neal, was one of the most sound players of all time. While his famously vanilla playing style and quiet demeanor kept him from having a cultural impact similar to the other greats, his four championships, 14 All-Star Games, and two NBA MVP awards are indisputable evidence of his fantastic ability.
Shaquille O’Neal
At the opposite end of the “attractive play” spectrum from Duncan is Shaquille O’Neal. Where Timmy would work his way around an opponent in the post with his superb footwork, Shaq would often use his extraordinary bulk (7’1” and 315 pounds) to bully his way to the basket. Once there, he would finish with an emphatic dunk, a foolproof strategy that helped O’Neal lead the NBA in field-goal percentage 10 times in his career. But O’Neal wasn’t just pure physicality—he was surprisingly graceful for such a massive man and he had a deft touch with his close-range jump shots. His free-throw shooting, on the other hand…
Larry Bird
Don’t be fooled by his humble small-college provenance and the “Hick from French Lick” nickname—Larry Bird was one of the fiercest competitors and greatest smack-talkers in NBA history. The uber-confident Bird had arguably the quickest release of anyone to ever play basketball and he’d often let his defender know that the shot was going in soon after it left his hands. He racked up three championship rings and 12 All-Star appearances in his injury-shortened 13-year career. Moreover, his rivalry with Magic Johnson—who, spoiler alert, you’ll see a bit later in this list—during the 1980s launched basketball into an unprecedented level of national popularity that the sport has never fallen from.
Bill Russell
Russell was the ultimate winner in the history of the NBA. He won a league title in all but two of his 13 seasons as a member of the Boston Celtics. Yes, the NBA consisted of just 8 to 14 teams during this period, so capturing championships was a statistically easier feat for a single franchise, but even that fact doesn’t minimize Russell’s historic accomplishments. The Celtics had played for 10 seasons before Russell joined the team, never once reaching a championship series in that time. But in his rookie year, Russell completely changed the franchise’s course and established the Celtics as the winningest team in the NBA. But he didn’t earn his place on this list though some sort of vague, ethereal “winningness.” Russell was one of the fiercest defenders of all time and he redefined the value of blocking shots, in addition to averaging an incredible 22.5 rebounds per game over his career.
Oscar Robertson
Oh jeez, this guy. While I’m too young to have ever seen him play, his statistics are so mind-blowing that I wish I had a time machine for the express purpose of going back and seeing him in action. During the 1961–62 season, “The Big O” averaged a triple-double with 30.8 points, 12.5 rebounds, and 11.4 assists per game. Oh, and the 12-time All-Star also helped initiate true free agency into the NBA through a landmark antitrust suit, an accomplishment just as impressive as his jaw-dropping on-court exploits.
Wilt Chamberlain
Admittedly, Chamberlain played at a time when post players were significantly smaller and basketball wasn’t drawing the types of athletic marvels we see today, but the man was so incredibly dominant that he deserves a spot in the top five regardless of context. The four highest all-time NBA single-season scoring averages all belong to Chamberlain…in his first four professional seasons. The most notable of his scoring feats came on March 2, 1962, when he put up an astounding 100 points in a game, an NBA record that will likely never be broken. In addition to his unprecedented prowess at putting up points, Chamberlain was also the only person to grab more rebounds per game than Bill Russell (22.9), all while averaging more minutes played per game than any player in league history (45.8). The one time in his 14-year career that he was not an All-Star was in 1970, a season in which an injured Chamberlain was limited to just 12 regular-season games and yet he still managed to will his team to the NBA finals upon his return.
Magic Johnson
One of the most ebullient personalities to ever play in the NBA, Johnson’s charm was a major factor in the massive increase in the league’s popularity during the 1980s. But he was so much more than a dazzling smile. Johnson’s otherworldly passing set the stage for the “Showtime” L.A. Lakers teams that captured five championships during his 13 years with the franchise. The 6’9” Johnson (making him the NBA’s tallest point guard) not only posted the best assists-per-game mark in league history (11.2) but had a tremendous all-around game, as well. Famously, he played center in place of the injured Abdul-Jabbar in the title-clinching game six of the 1980 NBA finals as a 20-year-old rookie. Oh, and while this has nothing to do with his ranking on this list, it’s still incredibly awesome and noteworthy that he has successfully fought off HIV for over two decades, helped de-stigmatize AIDS through his high-profile advocacy, and launched a second career as an entrepreneur who opens businesses predominantly in poverty-stricken areas in efforts to spur urban revitalization. So, yeah, Magic Johnson—neat guy.
Michael Jordan
I know I risk getting run out of my beloved Chicago on a rail for daring to suggest His Airness isn’t the best player ever but, well, I just don’t think he is. Most famous player ever? Absolutely. Most important player ever? Quite possibly. Most obsessively competitive to the detriment of ever having normal human relations with anybody? Oh my, yes. The man’s desire to be the best is legendary and propelled him to six championships, five MVP awards, All-Star appearances in every full season he played, and the status as possibly the best defender ever. Plus his 30.1 points per game is the NBA’s highest career scoring average. But, well, he played alongside another top-25 talent in Scottie Pippen and was coached by the strategic genius Phil Jackson during his most productive years. He was amazing, but he had a lot of help, at least more than the last guy on this list. And, frankly, it’s sort of fun tweaking all the Chicagoans who are surprisingly defensive about their sporting accomplishments. Related: did you know that the 2013 Seattle Seahawks had the best defense in NFL history?
LeBron James
Yes, the man many fans (ignorantly) consider the most overrated choke artist in the league is actually the best player to ever set foot on a court. LeBron James just does things that shouldn’t be humanly possible. He’s bigger than a good portion of the players in the NFL and yet he still moves as gracefully as the most nimble guards in basketball. Moreover, he not only faced the incredible pressure of being anointed “The Chosen One” by Sports Illustrated as a teenager, but he’s actually exceeded the lofty expectations set for him. As magnificent as earlier players were, they never had to deal with the 24/7 stresses of 21st century media, which James has with aplomb. Through the publication of this list, James has averaged a Robertson-esque 27.5 points, 7.2 rebounds, and 6.9 steals per game and—unlike the Big O—he was doing so against teams stocked with elite athletes and not players who smoked cigarettes at halftime. When people knocked him for not winning championships early in his career, they overlooked that he almost single-handedly took an overmatched Cleveland Cavaliers squad to the 2007 NBA finals at just 22 years old. And, of course, he’s since won two titles (and counting?) as a member of the Miami Heat. Not only does he routinely pull off feats that I’ve never before seen, he has consistently evolved his game to fix the relative weak spots he was previously criticized for. Pretty much all you can ask for from the best ever, no?
This ongoing project to alphabetically list all vintage UK RPG zines,
fanzines and now prozines, is now at about *300* different titles by
last count.
Special thanks to Roger Burton West, Paul Mason, 'Pookie', Craig
Naples, Tim Ellis and all others who have written to me with their
additions and their corrections to the previous listings.
Once again, I would like to thank everyone for their help so far, and
would appreciate any further corrections, additions, clarifications,
helpful advice, etc. that you can provide, especially for those titles
for which nothing is known other than their name. It would also be
helpful if specific corrections and/or additions aren't just posted to
the list, but also emailed to me directly (my Yahoo newsreader will
not let me read postings to the newsgroup that include the flag 'do
not archive').
Finally, I'm always on the lookout for example fanzines (original or
photocopies) for personal review. If you can help out, please drop me
a line!
::Brian::
P.S. With some dismay, I happen to agree with Paul Mason's comment,
'Do you get the feeling this could just go on for ever, with a
never-ending list of zines from the glorious(!) 80s?'.
***************************************************
**********Vintage UK RPG Zines************
*******Updated as of May 24th, 2004*******
***************************************************
*Fanzines*
The Acolyte [ed. Pete Tamlyn; initially Southhampton University
club-zine under the name The Apocalypse for the first 5 issues before
the name change (note separate zine of same name]; FRP and diplomacy
zine; 60 issues (Jan 1980 – Aug 1985).
Adventurer's Anonymous [ed. Richard Stitson]
Aerial Servant
Alice [ed. Richard Campbell; re-launch of This Way Up]
Alien Star [ed. D.W. Hockham; Traveller zine; 9 issues beginning 1981]
Amulet [ed. Richard Henderson with Alex Bardy]
Angel [ed. Brian Duguid; one issue (see Blue Shaboo)]
The Apocalypse [ed.?; different zine than the one that eventually
became The Acolyte]
The Arbalest [ed. Paul Slusarewicz; Stormbringer, Call of Cthulhu, Dr.
Who RPG, and other RPGs covered; not to be confused with the anarchist
zine of the same name]
ArgleBargle [ed. Simon Lindsay; started of in LSD as a sub-zine then
became a zine in its own right before evolving into The Brothers Grim]
Aslan [ed. Andrew Rilstone & Martin Wykes,13 issues, with many
sub-zines and spin off zines; RPG theory, reviews]
philosophy, speculation & commentary; highly regarded]
Atu XVIII [ed. Trevor Mendham; FRP, discussion and dip-zine]
Backstabbers United Monthly [BUM] [ed. Malcolm Cornelius; started off
as an En Garde! and Diplomacy gamezine, with other RPGs added; 1988-]
Balrog Banter [ed. Paul Evens; hardware RPG zine with a supplement
each issue to accompany the scenario]
The Bat
Beaumains [ed. Gareth Jones; devoted to Pendragon RPG and things
Arthurian; 6 issues]
The Beholder [ed. Guy Duke & Mike Stoner, later Nicholas Scales; A5
format, very slick, 1979-?; later revived into The New Beholder]
Black Freighter [ed. Paul Williams]
Black Mole [ed. Ian Creasey]
Black Knight [ed. Angela Times]
Black Rider [ed. Gavin Carver]
Blood Guts & Beer [ed.? Runequest]
Blue Shaboo [ed. Brian Duguid; chat, perzine and 'rolegame' zine;
sequential issues had new names in alphabetical order, with issue #1
(A) really being called Angel, issue B being Blue Shaboo , C being
Centurian. Then it went with D with Dear Whoever; E was Everything You
Always Wanted To Know About Shaboos but Were Afraid to Ask; F was
Finale; issue G (title unknown) ; issue H was L Ron Hubbard Fanclub
Newsletter, issue I was If In Doubt; there were further in the series
but increasingly detached from the original zine concept]
Bohemian Rhapsody [ed. Malcolm Smith; RPG and dipzine]
Bone of Contention [ed. Steven Rawlinson & Fergus Selby]
A Bolt from the Blue [ed. Ken Bain]
The Booklet of Many Things [ed. Mark Beresford]
Boris [ed. Dave Murray & Chris Preist]
Borkelby's Folly [ed. Ray Gillham; Jorune RPG zine; 3 issues]
Brick in the Face [ed. Fergus Selby]
The Brothers Grimm [ed. Simon Lindsay]
The Bubonic Plagiarist
Carnel [ed. Robert Rees, 1994- current as of 2004; one of very few
active UK RPG zines today]
Cassandra [ed. Anthony Bourke & Damien Maddalena; RPG chat zine with
diplomacy waiting lists; 8 issues, Sept 1985 - Aug 1986]
Centurian ['sequel' to Blue Shaboo #2]
Cerebreton [ed. Alex Bardy, mostly SF RPGs]
Chimaera [ed. Clive Booth; highly respected diplomacy zine that also
ran postal En Garde! and D&D; 103 issues, May 1975 to July 1983]
Citizens of Grenada [ed. Andrew Meek]
Codpiece [ed. Ralph Horsley, 10+ issues, originally Convert or Die]
Conflict of Chaos
Controversial Repertoires of an Alcoholic Prat [ed. Bob Topley;
1985-?]
Crimson Steel [ed. Andy Warner, one issue]
Cruel Worlds [ed. M. Donkersley; 1985-?]
Cult of Anubis [ed. N.J. Booth]
Cut and Thrust [ed. Derek Wilson]
Dagon [ed. Carl T. Ford; Call of Cthulhu; 27 issues, 19??-1990,
special revival issue pending 2004; first issue available online as a
pdf]
Danse Macabre [ed. Rik Rowe, Horror RPGs]
Dark Elf
Dark Star [ed.?; Traveller zine; 5 issues]
Daughters of Dool [ed. Bob Jackson; RPG and perzine]
Dead Elf [ed. Andrew Fisher; hardware and ideas for an Asterix RPG;
also included 'Isozine', a perzine]
Death's Dance Taken Slowly [ed. Brian Dolton,?13 issues, RPG theory]
Delusions of Grandeur [ed. Nathan Cubitt, with Mike Blake & Paul
Duncanson; 1988-1995, 4 issues plus a one shot, compilation 'Best Of'
published in 2002 and edited Robert Rees of 'Carnal']
Demon Issue
Demon's Blood [ed.?; 5 issues]
Demons Drawl [ed. Jeremy Nuttall & others including Dave Robinson and
Nick Edwards; RPG & PBM, covered material about their campaign world
Galadra, later split away and renamed Telegraph Road]
Descending Darkness [ed.?; 3 issues, Call of Cthulhu]
Destiny [ed. E. Rackstraw; SF RPGs]
Dig My Dogma [ed. Mark Wisher]
Dimension Zero [ed. Bryn Thomas]
Dispatch It [ed.?; Windsor & Maidenhead RPG Groups clubzine]
DOOL [ed. Bob Jackson; formerly Daughters of DOOL]
Doombook of Chaos [ed. Jonathon P Irwin (Des) & Brandon Bennett
(Brad)]
Doomed Dwarves Journal [ed. Gavin White]
Dragonfire
Dragonlords [eds. Marc Gascoigne, Mike Lewis & Ian Marsh]
Dragonlore [Alexander Hildyard, at least 6 issues]
Dragon's Breath [ed. Warren Barnes]
Dross
Drune Kroll [eds. Justin Horrell and Iain Bowen, RPG hardware, 3
issues]
Durin's Bane [ed.?, 1986-?]
Eh? [ed. Alex Bardy]
Eidolon [ed. Mark Jones; Cthulhu & PBM Sopwith, etc.; successor to
Sacrificing the Goat]
Elsewhere [ed. Mark Wadey; RPGs, PBMs, books, films & comics]
Exeunt [ed. Ben Goodale]
Explorer [ed. Brian Cowan, 1985-?]
Explosive Rune
Eye of All Seeing Wonder [ed. Dave Morris, then Steve Foster; Tekumel
& Empire of the Petal Throne]
Fantasia [ed. Gerard Birkhill; RPG reviews]
Fantastic Scenarios (ed Guy Duke; TBH Fanzine Supplement, 5 issues ?;
reprinted scenarios from The Beholder zine)
Fantasy Tomb [ed. Andrew Thompson; ?1 issue]
Fat Knite [ed. Steve Blincoe; cost 70p]
The Fiery Cross [ed. Tom Stacey; RPGs & films]
Fire and Water [ed. Andrew Hill]
First Strike [ed. M. Clarke]
FIST [ed.?; short for *F*anzine L*ist*]
Flames of Albion
Floating World [ed.?; FGU RPGs]
Fusions [ed. Warwick University SF&F Society, thoughtful RPG
discussion]
Games Gazette [ed. Chris Baylis; A4, 32 pages, cost 60p]
Glamdring
Glarg [ed. Steven Hampson]
Grav Gauss and Pods Rifles [RPG clubzine of York U. SF&F club; renamed
'Grave Podes and Grouse Trifles' after issue 3]
Greatest Hits [ed. Pete Birks; 122+ issues; chat, review, games]
Grimlord
Grim Reaper [ed. Geraint Davies; Tunnels & Trolls]
Grimtooth's Friends [ed.?]
Green Goblin [ed. John Breakwell; chat zine]
Ground Zero
The Guilder
Tim Hyde The Initials Game Of Thrones
Hacking Times [ed. Dylan Harris]
Harvest Time [ed. Martin Veart]
Hellfire [ed. A.S. Lilly]
Hits To Kill [ed. Domenic de Bechi]
Hocus Pocus [ed. by Paul 'Pum' Holman, three issues, starting #0]
Holy Avenger [ed.?, 1986-?]
Hopscotch [ed. Alan Parr]
Horse Manure [ed. S. Cooper, 1986-?]
Hounds of Avalar
I Don't Wanna go Back in the Box [ed. John J. Smith; ? first issue #5]
Illusionist's Vision
Imazine [ed. Paul Mason, ?-2003, and still published/available online;
game theory, reviews and thoughtful articles; archived at British
Library; highly regarded]
Immoral Minority [ed. Peter Wilkinson]
The Impaler [ed. Mark Stockton; 'systemless fanzine']
Inflammatory Material [ed. Simon Billenness, perzine with some RPG
content]
Instant Karma [ed. James Wallis]
Intellect Devourer [ed. Dave Hughes; A5, 48 pages, cost 70p; issue 6
is Prisoner special; covered W40K, Paranoia, CoC, Judge Dredd and
Runequest]
Into the Darkness [ed. Nick Price]
Iron Orchid [ed. Nick Edwards, 8+ issues, RPG & PBMs]
Iskra [ed. Tom Conway, music and RPG zine]
IT
It's Clobbering Time [eds. Andrew de Salis, Steve Weekes; superhero
RPGs; 2 issues]
Ivory Tower [Geoff Dean, Yasser & Akram el Gabry, ? 8 issues, Golden
Heroes, Runequest, and Traveller hardware, modules and articles; issue
6 team up with 'Sound and Fury' #5]
Ivory, Peacocks and Apes [eds. Pete Lindsay and Gavin Greig started
mid 1990s, 2 issues, probably on permanent hiatus]
The Jester [ed. Alex Mosley; A5, 42 pages, 50p; described as 'A games
zine by gamers for gamers']
Journal of the Senseless Carnage Society [ed. Simon Hartley; 1983-?,
17+ issues]
Kirkwood [ed. Adam El-Badini]
Lac Ta [ed Tim Eccles; Farscape RPG Zine 2003]
Lankhmar Star Daily [LSD] [ed. Rob Nott; 28+ issues; RPG / Chat /
Music / fiction - incl interactive RPG Fiction 'Hurry on a Sundown'
which continued in The Brothers Grim.]
Living the Orclife [ed. C.E. Nurse; less of a zine than a serialized
RPG]
Lokasenna [ed. Brian Dolton; long running zine, mostly dipzine; 22+
issues; 1982-?]
Mad Policy [ed. Richard Walkerdine; started life as hardcore dipzine]
Making Moves [ed. ?; Warhammer FRP, Call of Cthulhu and other RPGs]
Manic Depressive [ed. Nick Edwards]
The Martian Chronicles [ed. M. Wall]
Miser's Hoard [ed. John McKeown; 6+ issues]
Monsterus Perversion
Moronica Ripsnore [ed. Gordon Mclennan, Scottish]
My Father Killed a Man [ed. Jez Keen; one off zine, contains the
Dreamscape-like RPG 'Carnations and Razorblades']
Mystic Crystal [? ed Jason Kingsley]
Nemesis [ed. Tim Hyde]
The New Beholder [ed?; A4 format when revived from the ashes of The
Beholder]
New Fusions [University of Warwick SF & Fantasy Society clubzine]
News From Bree [Ed Hartley Patterson, 20+ issues, started as a Tolkien
fanzine in pre-D&D days]
Next Stop Jupiter [ed. Jez Keen; gaming and perzine]
Nightflyer [ed. Tim Harford, and various others; Oxford University RPG
Society clubzine]
NMR! [ed. Ken Bain and Brian Creese's; primarily a dipzine, but
articles about magic in D&D, postal D&D, etc.; very long running
1979-1992 and over 137 issues before being turned over into pure
dipzine Spring Offensive]
Norst Claw
Now Eat the Rabbit [NERTZ] [ed. William Whyte; mostly personal & PBM
Irish zine with some RPG famous for it's unusual formats (infamous
'Moebius strip' issue, and another one wrapped about a plastic spoon);
at least 76 issues, last issue ~1993]
Obscurity Inc [ed. Tony Keen to issue 6, then Alexei Macdonald]
Obsidian Rex Quarterly [ed. P. Adams]
Ode [ed. John Marsden; dipzine & gaming perzine]
Oracle of Almost All Knowledge
Orc's Revenge [alternatively ed. Gavin Cameron and/or M. Hanson]
Orc Torc
Origin of Tree Worship [ed. Tim Eccles; WFRP zine 2002-]
Outlore [eds. Neil Watson & Richard Gaskill; first issue 1987]
Out of the Mist [ed. Jason Kingsly; merger of Shadowfire/Mystic
Crystal]
Palantir
Pandemonium [ed. Matthew de Monti; horror, comics, roleplaying]
Pavic Tales [ed.?; Runequest 3rd edition fanzine]
perChance [ed. Jim Johnston; Irish]
Pink Elephant [ed. Andrew Bonwick]
Polaris [ed. Simon Prest; 1 issue, 1987, Call of Cthulhu]
Prisoner's Of War [eds. Wallace Nicoll & Doug Rowling]
Protoplasm
Punt & Pass
Psychobabble [Irish]
Quasits & Quasars [ed. David Hulks]
Rage in Eden [ed. Richard Mumford]
Rapscallion [ed. Steve Norledge]
Raven [ed. Gaven Ewing]
RCM [ed. Simon Ford, 1986-?]
Read Pheasant Throughout [ed. Nick Eden; Runequest, roleplaying and
comics; 2 issues]
Red Giant [eds. Thomas Haine & Toby Branfoot; mimeographed, RPG
modules and articles; not to be confused with the short lived RPG
prozine of the same name from the early 1990s that lasted a couple of
issues only]
Red Shift [ed. Jez Keen, more of a perzine with creative writing and
RPG ideas, one issue]
Roleplaying [? ed. Joe Deckchair]
Die Rubezahl [ed. Pete Blanchard, sequel to Monstrous Perversion)
Runeriter [ed. Neil Smith; Runequest RPG]
Runestone [ed. Bill Lucas and Nick Edwards]
Runezine [ed.?]
Sacrificing the Goat [ed. Mark Jones; succeeded by 'Eidolon']
Sarceen's Knowledge [ed. Alexander Blair; 1 issue, Sky Realms of
Jorune]
Sauce of the Nile [ed. Malcolm Smith; rebirth of Bohemian Rhapsody,
published in Antwerp Belgium]
SCAN
School for Scandal [ed. Trevor Mendham; RPG hobby-news zine]
Secrets of the Koan [ed. Trevor Mendham?; University of Warwick
clubzine]
Seventh Sin of the Salamander [ed. Jonathan Laidlow]
SEWARS [ed. Chris Baylis]
Shadowfire [ed. Richard Lee]
Shatter [ed. Peter Wainwright; 1990-]
Shire Talk [ed.?]
Skullcrusher [ed. Richard Langrish and others; RPG hardware and other
crunchy bits]
Slave [ed. Sheldon Bayley; reviews other zines]
Snot Rag [ed.?, 1987-?]
Sound & Fury [ed. James Wallis; 'Sound & Fury' #5/'Ivory Tower'#6
team up issue]
Space Operations [ed. Brian Scott, Space Opera & other FGU games]
Spawn of Chaos
Spectral Vision [ed. Mark McLean]
Spit 4 [ed. D. Evens]
Spitting From the Battlements
Starquester [ed. Mark Oswin]
Starships, Starports and Vehicles [ed.?; Traveler zine, 12 issues]
Start up [ed. Ian Lacey, PBM zine]
Stielkrieg
Storm Lord [ed.?; 15 issues]
Storm Ruler [Storm Lord v.2]
Superhero UK [originally ed. Simon Burley, and later Jonathan Clark;
RPG articles and modules which covered mostly Golden Heroes (created
by Burley) and Champions; 20 issues]
Superzine [ed. Matt Williams; 1 issue?, super hero zine]
Swansea With Me [v1, ed. Matt Williams, sequel to 'Tales from
Tanelorn', not to be confused with...Swansea With Me [v2, ed. Alex
Zbyslaw, chat zine, published at the same time as the above]
Swordplay
Take That You Fiend [ed. J. Harrington, Kevin Warne; Tunnels & Trolls]
Tales After Dark
Tales from Tanelorn [ed. Matt Williams]
Tales of the Reaching Moon [ed. David Hall; emphasis on Glorantha
rather than being a Runequest zine, 20 issues; 19??-2003]
Telegraph Road [ed. Jeremy Nuttall, formerly Demon's Drawl]
The Team Up [A5, 40 pages; fanzine to highlight the following fanzines
(Fat Knife by Steve Blincoe, Dig My Dogma by Mark Wilsher & Pink
Elephant by Andrew Bonwick)]
Tempestuous Orifice [ed. Chris Davies]
The Thing that Came from the Dungheap [ed. Michael Duggan]
Thingy [ed. Craig Naples; 5 issues, no 4 named 'Steak Plaice']
This Way Up
Thunderstruck [ed. Tim Kalvis, RPGs & related media]
Thunderwind [ed. John Dalziel & Paul Dawson; first issue #0]
Tome of Horrors [ed. Gordon Moir]
Tortured Souls [ed. A & J Hickling and J Barrett, 12 issues, 1983-86,
adventure modules (D&D/AD&D/RQ) and solo adventures using unique
mapping system]
Tortured Souls [ed,?; small sized, 2 issues; not to be confused with
above Tortured Souls Mag 12 issues large size)
Torturers Apprentice [ed. Andrew Robinson]
The Torturer's Apprentice 2
Totally Zane [ed. Linda Little, mostly perzine, with some PBM and
RPGs]
Tragsnart [ed. Jon ?; subzine in Dool, and others; and also an online
version with reviews of other vintage zines]
Trizine
Trojan Horse [ed. Andy Evans, diplomacy zine with D&D chat]
Tunnel Talk [ed. Simon Hanks, T&T Zine, Team up Tunnel talk 4 and
Pandemonium #14)
20 Years On [ed. Simon Billeness, Ian Shaw; reviews of many UK RPG
zines, dubbed 'The Fanzine Buyer's Guide']
Twinworld [ed. Mike Straaten, AD&D and Traveller]
Tim Hyde The Initials Games
Ultimatum [ed. Thomas Lynton; A5, 32 pages, cost 50p; issue 5 SF
special]
Underworld Oracle [ed(s) Lou Nisbet & Phil Alexander; 7 issues, the
first 6 are small, the 7th is magazine sized (it also seems the issues
1-6 were reprinted as a pocket sized editions??)]
Utter Drivel [ed. Ben Goodale; chat postal RPG zine; #7 is a team up
with Tome of Horrors #7 & Moronica Ripsnore #3; #12+1 is a team up
with Moronica Ripsnore]
Vacuous Grimoire [ed.?; more than one issue?]
Verbal Diarrhoea
Vollmond [ed. Andre Paine]
Voom Vat
The Wanderer
Warped Sense of Humor [ed. Julie Glig]
Wereman [ed. James Wallis; 9 issues, 1982-84, RPG hardware]
The Westron [ed.?, news of a D&D postal campaign]
The Whisperer [ ed. Mike Mason; devoted to all things Call of Cthulhu,
~1999-2000;? More than 2 issues]
White Elephant [ed.?; Irish, sequel to The Guilder]
White Rabbit [ed. Maurice Thomas]
White Shadow
The Wild Hunt [US APA-zine, with UK contributors]
'Wobbly Wobbly Fis Bang,Up Left, Two Three' [ed. TJ Lynton and Piran
Montford; nominally FRP but mostly perzine production]
Wolvesbane [ed. Jon French, AD&D]
Wotsit [ed. Paul Mason, nickname applied to a series of one off titles
that eventually evolved into Imazine by the seventh issue in the
series; previous titles included #1 'The Pete Tamlyn Fanclub
Newsletter', #2 'Brian Dolton's Book of Flower Pressing', #3 'Ian
Marsh's Adventure Gaming Ideas(Novice Edition)', #4 'Rolegaming', #5
'Wanderings of This Stupid Imbecilic Twit' (to take advantage of the
nickname), and #6 is the Imagine parody]
The Writings of a Converted Wraith
Wyrm's Claw [ed.?; Glorantha zine; at least 16 issues]
Yardsticks and Yarns [ed. Guy Robinson; online version, ? one issue
~2000]
Year of the Rat [ed. Ian Marsh; mostly perzine with FRP content]
Tim Hyde The Initials Game On
ZadragorZette [ed. Michael Jacobs; covered editor's 'Zadragor' fantasy
campaign; ten year run]
***************************************************************************************************************
*UK Prozines/Semi-Prozines*
Adventurer [ed. Ste Dillon and published by Mersey Leisure Publishing
from April 1986 to June/July 1987, often bimonthly, but issues 6-10
came out every month, from January through to May 1987; 11 issues;
evolved into The Scribe]
arcane [ed. by various, with Dan Joyce as final editor, Future
Publishing; glossy prozine, 19 issues from December 1995-June 1997;
broad RPG coverage, and other games including CCGs; many articles
translated into the French RPG prozine Backstab, which was a licensed
version of arcane]
Concepts [ed. 'Max Van Owen' (?pseudonym); A4 size; ?4 issues]
Diceman [ed.?; interactive comic book containing several
fighting-fantasy type adventures; 5 issues,]
Elsewhere
The Excellent Prismatic Spray [ed. Jim Webster, published by Simon
Rogers and Pelgrane Publishing; irregular adventure supplement devoted
to Pelgrane's Dying Earth RPG; at least three issues, elegant
non-glossy format]
Fantasy Chronicles [ed.?; publisher?; Irish prozine; 8 issues]
Fantazia [ed.?; published?; mostly SF/fantasy, with some coverage
superhero RPGs mostly (but not all) drawn from the pages of the
by-then-defunct *Superhero UK* fanzine]
The Fugitive [ed.?; published by Fugitive Games; 8 issues]
Future Roleplaying [ed.?; publisher?; A4, monochrome cover. Came with
free 3.5mm cover mounted floppy with assorted games/utilities wing one
issue featuring Marcus Rowland's Forgotten Futures 'Log of the
Astronef'; ? 3 issues]
Gamesman
Games and Puzzles [glossy prozine with some RPG content/coverage (ie.
one article/issue)]
Games International [ed. Brian Walker; mostly (German) board-games but
with a monthly column on RPGs written by Paul Mason]
Games Master International [GMI] [ed.?; publisher?; 15 issues]
Games Review Monthly
GM [ed.?; publisher?; dubbed itself 'The Independent Fantasy
Roleplaying Magazine'; at least 17 issues, from September 1988- ?
1990]
Imagine [ed. Keith Thompson and Paul Cockburn; published by TSR UK
Ltd; glossy, April 1983-September 1985, 30 issues + 1 special
'Pelinore' issue that came out in 1984]
The Last Province [ed. Paz Newis; October 1992 - September 1993; 5
issues; ISSN 0966-8101]
Interactive Fantasy [IF] (initially INTER*ACTION)[ed. Andrew Rilstone;
published by James Wallis; RPG theory and commentary; highly
recommended]
Mektek [ed. Ashley Watkins; Glossy card cover, and dubbed as
'Quarterly Zine of
Battle Suit Warfare'; covered Battletech and its Mechwarrior RPG
offshoots; at least four issues, 1988-1990+]
Polyhedron UK [8 issues]
The Power [Hobbygames Ltd. circa 1997; described by Phil Masters as a
'mutant geek-lad-mag' so bad that had to be given away; ? two issues]
Proteus [ed.?; publisher?; another magazine like Diceman, with a solo
adventure in each issue; 20 issues]
Que [ed.?; 1 issue only; mostly RPG reviews]
Red Giant [ed.?; glossy prozine, 3 issues only]
Reviewer [ed?; 1 issue only]
Role Player Independent [RPI] [ed. David Renton; issues 15 and 16
edited by Lynne Patterson; published by Chris Hankins, Sybiosis
Publishing Ltd; early 90s glossy prozine]
The Scribe [editor Caroline Stuckey; glossy bimonthly, devoted mainly
to LARPS; ? active]
Signs and Portents [ed. Ian Barstow; published by Mongoose Publishing
and covers their RPGs only (Slaine, Judge Dredd, Conan, Babylon 5,
etc.); 2003-ongoing, at least 9 issues]
White Dwarf [ed. Ian Livingstone et al., & published by Games Workshop
(GW); 1979- ongoing; early RPG prozine and GW house-organ that grew
out of the news-sheet Owl and Weasel; personal ads were an early
postal internet for the UK zine hobby until they were unexpectedly
stopped by editorial policy in 1987; issues 1-100 are considered to be
canon to RPG enthusiasts as GW stopped covering RPGs and concentrated
on covering their own miniatures games, essentially turning the
magazine into a monthly figures catalog; reprints exist of the first
two issues, caveat emptor…]
Valkyrie [ed. Jay Forster, published by Partizan Press; 28 issues;
long running British RPG glossy magazine published at irregular
intervals; on hiatus as of 2004]
Visions [ed. Steve Turnbull; publisher John Rowe and Tau Press; First
issue May 1999; two issues; supposed to have migrated to on-line
web-based subscription zine but never appeared and the magazine went
into suspension]
Warlock [ed. Peter Darvill-Evans, then Steve Williams (subsequently
assisted by Paul Mason), and when GW moved to Nottingham, Marc
Gascoigne took over as editor. Published first by Penguin and later
by Games Workshop; glossy, devoted to game-books and Fighting Fantasy,
but also covered some RPG material and reviews; 13 issues in English
language edition, and 50 issues for Japanese]
Warpstones [ed. John Foody & John Kean; Warhammer Fantasy Role
Playing; £4.50 per issue, three issues yearly; semi-prozine which was
later distributed by Hogshead Publishing (~ issues 9/10) and a 'best
of' issues also published by them; editorial staff also put out an
irregular newsletter called 'Legion']
***************************************************************************************************************
*ApaZines*
Alarums & Excursions [A&E] [ed. Lee Gold, aka 'A&E', monthly US
APA-zine with many UK and other international contributors, started in
1975, and active as of 2004 having missed only *one* month during this
extremely lengthy run]
drunk & disorderly [ed. Pete Lindsay; RPG APA-styled zine; 33 issues,
1979-88]
Hyperactive [ed. Nick Edwards; APA Zine aimed at helping 'Newcomers'
to zine editing]
Lion & Lamb Chronicles [ed. Ragnar Fyri; Norwegian APA-zine with UK
contributors]
Trollcrusher [ed. David Row & John Baillie; APAzine; 29 issues]
***************************************************************************************************************
*Mail Order newsletters*
Black Sun [ed. Steve Williams; Games Workshop mail order zine A5,
unstapled]
Fallout [ed.?, Ground Zero Games, A5 format; producers of SF vehicles
and accessories]
Owl & Weasel [eds. Ian Livingstone & Steve Jackson; February
1975-1977, 25 issues, forerunner of 'White Dwarf'; newsletter
published by Games Workshop for their mail order business, with game
reviews and notes]
***************************************************************************************************************
Abbreviations used:
APAzine=Amateur Press Association fanzine
Clubzine=games club fanzine
dipzine=Diplomacy fanzine
perzine=personal fanzine
prozine=professional magazine
subzine= smaller submission inside a compilation zine